The original game's FMVs were 320×256 stretched to 640×480, whereas the 2004 PC FMVs are natively at 640×480. The FMVs, surprisingly, are higher-quality.This means many objects in the PC version has different colouring, like platforms in Hot Shelter being orange instead of gray. For some reason, this check was removed in the PC version. The Dreamcast and GameCube versions includes a check to ignore a model's material colours.Cream the Rabbit, who was given a very small cameo in the GameCube version, now has corrupted textures for seemingly unknown reasons.While this doesn't sound bad on paper, most flipped textures are squeezed into the resolution of the unflipped texture, resulting in massive quality loss. Instead of a flag being set in part of a level model to flip the texture, the textures themselves are flipped. The PC version alters the way some textures are mirrored.The GameCube version had a water distortion effect possible using the GameCube's TEV system.Knuckles’ Maximum Heat attack aura is more broken.Knuckles' Shovel Claw has lost its environment mapping.The textures are re-compressed into PVM files, thus making the PC version (and later versions based on it) have the worst-looking textures. ![]() The PC version also ignores built-in vertex lighting that's not attached to the level model. The player's lighting changes depending on the camera angle while level lighting is extremely bright. ![]() The PC version's lighting engine is even more simplified. The GameCube version replaced the original palette based "Lantern" engine with something more generic. The way lighting works is different compared to the Dreamcast and GameCube versions. The voice clip's format also causes stutter, and some sound effects are too quiet. ![]() This means music tracks no-longer loop and everything sounds lower quality. The Dreamcast and GameCube versions store music in. This is the same for stages such as Perfect Chaos, which drops the player as Super Sonic. For example, in Icecap and Sand Hill the player will regain their board upon leaving free movement mode. Leaving Free Movement mode puts the character in an action natural for the current stage. Tails and Gamma don't have free movement mode at all. Big's Free Movement can be seen by setting his action to 59, but the only remaining feature of it being the way his arms move when pressing the buttons to move up or down. It can be found by changing the Action ID to 87 for Sonic, 57 for Knuckles and 53 for Amy.ī = Go to the current character's start position.įree Movement mode seems to be partially removed from the game. There is a Free Movement mode that can be used to fly around, this is also in the Dreamcast version.
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